2026-07-29 Localization Business Simulation · 本地化商业模拟
Published in AI-Empowered Education Forum / Educational Game Design Workshop · 人工智能赋能教育学术交流会, 2026
Localization Business Simulation
本地化商业模拟
Students learn project management by running a game translation project—not by listening to a lecture about it.
From hearing about the job → doing the job
从听课到角色扮演
They will soon work with global content, clients, and tight deadlines.
A game studio hires their team to translate a game into English.
Quality, cost, time, and client trust all pull in different directions.
One project. Clear limits.
一个本地化翻译项目:任务、团队、成本清晰
Translate a Chinese game into American English for an overseas launch.
~143,000 words · 8 weeks · ¥150,000 budget · quality must not feel “machine-translated”.
Four lessons → four rounds
四节课 = 游戏四轮
Read mail → decide → face the result
读邮件 → 做决定 → 承担后果
No perfect answer—only a defendable one
没有完美的答案,只有合理的权衡
- Budget, quality, deadline, client happiness
- Green / yellow / red warnings
- A short written decision summary each round
- Cheap now may cost more later
- Speed can hurt quality
- Several problems can hit at once
A simple web page—open and play
简单网页,课堂即开即用
Fast to load, easy to share, works on classroom computers.
Click options · move sliders · write a short team note · teacher unlocks the next round with a password.
Your past choices change the next story
上一轮的选择,改写下一轮的剧本
The client returns angry. More errors. Harder recovery.
Quality is better—but almost no time left to fix anything.
Feel it first. Name it later.
先体验场景,再了解知识。
The client’s tone shows pressure and stakes.
Each control explains cost and risk in plain words.
“This happened because of your earlier choice.”
Rules stay fair. AI makes the world feel alive.
规则保证公平;AI 让情景更生动
Same inputs → same outcomes. Fair for grading.
More natural pressure and variety—without giving “the answer.”
How much machine translation will you use?
你会用多少机器翻译?
But almost no spare time later.
Client may complain hard next round.
Creates chaos when the team reuses text later.
Three problems arrive on the same day
三件事同一天砸过来
Unfinished work. Deadline cannot move.
No extra money. No extra days.
Their company may share the blame.
We grade the thinking, not one “best path”
评的是思考过程,不是唯一标准答案
- Each round’s decisions
- How budget / quality / trust moved
- A short reflection at the end
- Can explain why they chose this
- Can link today’s pain to an earlier choice
- Uses AI as a helper, not a blind autopilot
Cause and effect is the gameplay
决策的因果关系,就是核心玩法
Rules keep outcomes fair and repeatable. AI can make the story more vivid. Judgment stays with the students.
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